AI Insights · Timothy · October 2024
Top 5 Hospital Games Performance in Belarus: Q3 2024
Explore the performance trends of the leading hospital games in Belarus during the third quarter of 2024, with insights on downloads, revenue, and active user dynamics.
In the third quarter of 2024, hospital games in Belarus showcased varying performance trends across downloads, revenue, and active users. Data from Sensor Tower provides an in-depth look at these dynamics.
Happy ASMR Hospital from Smart Fun Limited experienced a fluctuating revenue trend, starting with approximately $31 in early July, peaking at $41 mid-month, and then gradually declining to around $10 by the end of September. Downloads began at 261, spiked to 344 in the second week, and then saw a general downward trend to 126. The active user base started at 1.05K, with a noticeable decrease to around 600 by the quarter's end.
Happy Hospital®: ASMR Game by DragonPlus showed a steady revenue increase towards the end of the quarter, reaching $29 in mid and late September. Downloads were minimal at the start, with a significant spike to 113 in mid-September, followed by a slight decline to 95. Active users remained robust, growing from 2.35K to 2.43K over the quarter.
Dentist Baby Games for Kids published by Brainytrainee Ltd, saw a stable revenue pattern with a peak of $28 in mid-September. Downloads fluctuated, starting at 98, dipping mid-quarter, and ending at 88. Active users showed a positive trend, increasing from 226 to 328 by the end of September.
EMERGENCY HQ: firefighter game from Promotion Software GmbH experienced varied revenue, with peaks in early July and late September at $22 and $20, respectively. Downloads surged to 469 mid-July, with another increase to 340 in late September. The active user count peaked at 1.38K mid-July, dipped, and then rose again to 1.17K by the quarter's end.
Bio Inc. Platinum - Biomedical Plague by DryGin Studios had limited revenue activity, with minor peaks at $6 in early July and $3 at the end of September. Downloads were modest, peaking at 26 in early August, and active users were minimal, with data showing only 20 by the end of the quarter.
For a more comprehensive analysis and insights into these trends, visit Sensor Tower.